Below the tower foundation the service galleries still hold charge, and the charge holds company.
Static wraiths — discharge that learned to want — drift the halls. The maintenance order is one line:
ground every last one.
PHONE: left stick moves · right stick looks (dragging the view works too) · big red button does what big red buttons do. DESK:W A S D move · ← → or mouse turn (click the view to lock) · SPACE / click fires.
Your coil carbine spends ⚡ charge per bolt. Grounded wraiths give some back.
GROUNDED OUT
The dark takes the corridor back. Somewhere above, the tower hums on without you.
✦ SECTOR CLEAR ✦
The last wraith grounds out through your coil and the hum settles into something like peace.
The galleries are just galleries again.
The hatch drops you deeper. The galleries below run tighter, and the charge down here has teeth — charged wraiths, faster and harder to ground. You patch what you can on the way down.