THE WARDENCLYFFE DEEP

NODE 73 // a wire-lit descent · DEEP v0.8
FACING: NORTH DEPTH 1 · 00,00
The lift cage shudders to a stop. Copper sweats in the dark. Somewhere ahead, a coil is still humming.
PACK: (empty)
[ TOWER LOG ] [ Q ] BACK TO BOARD

    

SURVEY :: THE DEEP, LEVEL 1


    
█ wall · · floor · @ you · * coil heart · n lineman · s wire-singer · i item · + latched gate

THE DEEP :: CHANGELOG

DEEP v0.3
  - The wire-singer: a wandering NPC, placed somewhere new in the hall each
    descent. LISTEN for a short verse, the same one for everyone each day.
  - Random atmospheric encounters while walking open corridors — sparks,
    clicks, half-heard notes. Pure flavor, no combat.
  - Carrying her tune to the Coil Heart leaves its own line on the win screen.

DEEP v0.2
  - Floor items you can TAKE (copper fragment, glass insulator) + a PACK readout.
  - The lineman: an NPC who's kept the coil company since 1903. Talk to him.
  - A latched copper gate guards the Coil Heart. Bring the lineman copper,
    he hands you the brass key, the gate opens.
  - Items, the lineman and the gate now render as wireframe sprites in the hall.

DEEP v0.1
  - First-person wireframe grid engine, phosphor vector style.
  - Turn / forward / back / step-back movement on a hand-cut maze.
  - MAP survey overlay + LOOK flavor. Goal: reach the Coil Heart.
  - Engine only; combat, party and the wire-singer's songs come next.

THE LINEMAN


    

THE COIL HEART